![]() FSE helps you add anything you need without breaking the base game or other mods. When you edit screens.rpy, script.rpy, etc from the base game, you risk breaking things. Patching systems like this are real-world best practices for programming.įSE makes you organize your mods as "packages" that patch a renpy game rather than replacing it. Packages let you organize your workspace and files and easily. ![]() This is how it provides its many features.įSE has a slightly different workflow, but as soon as you understand it your project workflow can drastically improve. The main difference between FSE and straight renpy is FSE exposes a layer between you and the game engine. If you have any comments, suggestions, complaints, or contributions, you're welcome to reach me on twitter make an issue here on the issues page, or even make a pull request if you want to add something new.įor demo mods and asset packs, see fse-extras.įor documentation, browse the guides in the docs/ folder. This is written by me, Gio, and it's a labor of love. Mix-and-match: Multiple people can write simultaneously without worrying about naming conflicts.Easy to write and distribute fan volumes.Homestuck API: When writing, have loads of convenience functions available! Quirks, dialog boxes, grype, and more.Your volumes won't conflict with other mods or other packages written by your team! This means you can have different people writing different routes at the same time without risk of conflicts. ![]()
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